Towns and Towers: A New Land (A Review)

The Farmington Review

Review by Curtis Cole

I feel that it is safe to say that the genre of the “LitRPG,” or ‘Role Playing Game literature’ is the modern incarnation of pulp fiction novels: cheap, plentiful, and meant to be consumed primarily by young men, they have the potential to be either wonderful romps of immature enjoyment or terrible, plodding experiences devoid of recommendable content.

Unfortunately, Shawn Kass’s first entry in his Town and Towers series A New Land falls into the previous category—insipidly.

Why? Good question. I would say it is insipid because, throughout the book, everything fails on all accounts; the dialog is stale: now, one can, at least, differentiate between the characters, but this is only because there is no character development and all of the actors remain cardboard cutouts of contrived geeky stereotypes. It is easy to tell a large battle-born barbarian from the meek healer. But, to cite…

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