Review by Curtis Cole
Over the past couple of weeks, I read Astrid Ensslin’s book Literary Gaming. Concise, theoretically dense, and neophyte are all words to describe her project; but, more to the point, they are words which in this case do more than describe, they outline the future of the Humanities.
Ensslin’s book is concerned with that intersection of the humanities called the Digital Humanities. Specifically, her concern is at what point do video games and literature collide? We have video games (Final Fantasy, Call of Duty, Farmville) and we have literature (Sir Gawain and the Green Knight, Tess of the d’Urbervilles, To the Lighthouse), and then we have those curious artifacts which combine the two—videogames which espouse literary qualities. So, Ensslin’s mission is clear: build upon the studies previously conducted in this growing field and try to synthesize a…
View original post 765 more words